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UT 2004
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Archives:

3/23/2005 7:50:12 PM - Counter-Strike: Source and Source Engine Updates Available

3/27/2005 5:22:41 PM - Counter-Strike: Source and Source Engine Updates Available

4/7/2005 8:48:27 PM - Transformers Mod Update

4/12/2005 1:34:52 AM - Transformers Mod Release Date Set

4/18/2005 6:49:48 AM - Transformers Mod


Submitted by: Zor - 3/23/2005 7:50:12 PM

Counter-Strike: Source and Source Engine Updates Available

Steampowerd.com have just announced that a new update has been released for CS:S and the source engine

Here is an extract from thier website|
Counter-Strike: Source and Source Engine Updates Available
March 23, 2005, 5:46 pm · Alfred Reynolds
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

* Added buy favorite system
* Added location names to voice chat
* Soundscape files will be loaded properly for custom maps
* Fixed tinnitus effect for HE grenades playing twice
* Fixed the Five-Seven's price not matching the value in the buy menu
* Fixed case where money and chat HUD icons sometimes being the wrong color at round start
* Target IDs will no longer show when mp_fadetoblack is active
* When mp_humanteam is active human teams will be allowed to spectate
* The "hostage" field of the "hostage_rescued" event is filled in correctly
* Equipping the silencer is canceled if the player switches weapons
* Fixed problems with the hostage shack door in cs_compound
* Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
* Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
* "Enemy Spotted" hint text doesn't show for players behind smoke clouds
* Flashbang effect can't be reduced by hitting escape or turning off the HUD


Source Engine

* Fixed registry handle leak in VCR mode
* Added explicit engine error when trying to render too many decals in a frame
* Sound files will work properly when in a packfile now.


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Submitted by: Zor - 3/27/2005 5:22:41 PM

Counter-Strike: Source and Source Engine Updates Available

Steampowered.com have just announced that a new update for CS:S and the source engine is available. They have also made mention about Vac2 being in the last stage of beta testing before release.
Here is an extract from thier website
Counter-Strike: Source and Source Engine Updates Available
March 25, 2005, 3:56 pm · Alfred Reynolds
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

* Fixed crash when turning on the budget panel in Counter-Strike: Source.


Source Engine

* Fixed exploit that would allow clients to spawn large numbers of temporary entities on clients, causing a crash

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Submitted by: BumbleBee - 4/7/2005 8:48:27 PM

Transformers Mod Update

The Transformers Mod has posted an update to their website. Check it out!

Hello Transformers Mod fans! We are gearing up to release our mod, so get ready for many updates. The first of these updates we are going to introduce the different player classes and then release some other goodies before releasing the mod itself.

Before I introduce the first two player classes, I’d like to present the Storyline for our first release. The storyline was written by our voice actor Marko.

You will probably recognize our first introduction. Now that the Cybergen Rifle is skinned, I’d like to re-introduce the Assault class.

Next, I would like to introduce the Anti-Tank class. The Anti-Tank class is equipped with the Pulse Launcher.

We plan to announce the big day in our next update, so stay tuned.

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Submitted by: BumbleBee - 4/12/2005 1:34:52 AM

Transformers Mod Release Date

The Transformers Mod has announced their first public release will be on Friday April 22, 2005. Check it out!

Hello Transformers mod fans! In this update I would like to introduce you to the other three player classes and announce our scheduled release date.

The first class I'd like to introduce is the Scout class. With this class you can snipe enemy robots with the Hyperscope rifle.

Next I'd like to introduce the Engineer class. The Engineer's primary weapon is the Ultrimex Sureshot which is a very lethal (shot gun like) weapon.

The last player class I would like to mention is the Medic class. The Medic's primary weapon is the Particle Blaster. The Medic also has the ability to fly short distances enabling him to get to injured transformers quicker.

Now, as for the all time most frequently ask mod question, "When will the mod be released?" I am proud to announce that we plan to release the mod on:

Friday April 22, 2005

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Submitted by: BumbleBee - 4/18/2005 6:49:48 AM

Transformers Mod

The Transformers Mod has an update for us today. Check it out.

Hello Transformers Fans! Today I want to show you a few of the buildings in the Transformers mod that will be included in our first release scheduled for this Friday. We also have a few wallpapers for you.

First off, is the Autobot Headquarters. This building was modeled by RodFlanders and skinned by Elektroscience.

Next is the Decepticon Temple which was also modeled by RodFlanders and skinned by Elektroscience.

The next two images are of the Decepticon Control Tower and the Decepticon Hangers. Both of these models were modeled and skinned by Elektroscience.

And below are some wallpapers which can be found in our Downloads section.

Be ready to Transform and roll out this Friday!

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